At CES 2014, the next step in the Unreal Engine 4 was unveiled. Nvidia revealed the TEGRA K1, a 192-core chip for mobile phones capable of rendering current-generation graphics (Xbox 360 and PS3) using Epic’s Unreal Engine 4. Unreal Engine 4 has been in development since 2012 and has showed off some impressive tech demos for the next generation of consoles and PC; the first games running on the new engine wont be released until later this year when the majority of the general public are able to get their hands on it.
Currently, we have Unreal Engine 3 that has been used in a countless list of games including mobile games, albeit modified to run smoothly on the current hardware. With the TEGRA K1, Nvidia is able to bring a powerful core to future mobile devices that look just as good as any Xbox 360 game and able to run the physics present in any next-gen game.
The TEGRA K1 will be available in two models, a 32-bit and 64-bit version. The 32-bit version is a quad-core ARM Cortex A15, which is already present in the Samsung Chromebooks and the 64-bit model is dubbed “Super Core CPU,” a custom Nvidia-designed part based on the ARMv8, (which is used in application in the Apple A7 chip currently found in iPhone 5s) which performs very high and uses very little battery power.
Epic’s Tim Sweeney stated, “With the introduction of this revolutionary processor, we can take applications that run on PC or console and run it on Tegra.” The possibility of seeing console quality games on cellular devices may be closer than they appear. The first devices to use the TEGRA K1 have yet to be announced nor have the mobile games running on the Unreal Engine 4.